Melody Watson—Editor

My name is Dr Melody Watson.

I’m a specialist ttrpg editor, a writer, and a tabletop/live-action game designer. I believe we can imagine new futures for the world, here and now, and this gives us the power to make them real.

Specialist Editing & Writing Services

I am currently available for freelance work and would love to discuss your copyediting and substantive/developmental editing needs, along with your writing or game design projects. I’ve edited everything from zines, articles, short books, D&D modules and adventures, and blog posts through to 180,000-word sourcebooks and academic monographs.

As an editor, I take a reader-focused approach, paying special attention to the ways readers engage with and understand texts. I can assist with:

  • consistency in tone, style, and formatting
  • accurate and consistent spelling, grammar, and punctuation
  • clarity and flow of text
  • organisation and structure at the levels of the sentence, the paragraph, and the text
  • consistent use of abbreviations and technical language
  • correct use of American, British, or Australian English
  • referencing according to a range of style guides (where required)
  • helping you understand how readers will read and approach your document

If you’d like to chat about how I can help you make your own words as impactful and easy to read as possible, you can get in touch with me at agnwatson[at]gmail[dot]com.

Check out my portfolio to see a selection of the projects I’ve worked on.

Not only do I have extensive experience in tabletop games as a writer, player, reader, and editor, but I am a professional editor who has trained under some of Australia’s best editors. My specialty areas are academic editing and game editing, but I have worked with a diverse range of clients on personal, government and business projects.


Testimonials

“Melody’s work on Lancer was invaluable. As an editor, she pulled from draft text the voice we wanted Lancer to speak in, all while maintaining both the unique character of the game’s narrative passages and precise language of its mechanics. Her work was professional, on schedule, and comprehensive; as a member of our production team, her communication and collaborative praxis brought clarity to the process of editing and revision. Without reservation, I can say that Melody is an excellent editor—narrative, text, and mechanical—and her work will elevate any project she’s attached to.” 

Miguel Lopez, Lead Writer of Lancer, Partner, Massif Press